using CSUtils;
namespace TripleJump {
    public class TJGameData {
        public static EGameState gameState {
            get => _gameState;
            set {
                _gameState = value;
                CGameState.isGameEnd = (value == EGameState.e01_GameReset || value == EGameState.e05_GameEnd);
            }
        }
        static EGameState _gameState;
    }
    public enum EGameState {
        e01_GameReset = 1, //
        e02_GameRuning = 2, //
        e05_GameEnd = 5, //
        e06_gameReady = 6, //游戏准备
    }
}
